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(function() { // Set up the M object - only pending_js is implemented. window.M = window.M ? window.M : {}; var M = window.M; M.util = M.util ? M.util : {}; M.util.pending_js = M.util.pending_js ? M.util.pending_js : []; // eslint-disable-line camelcase /** * Logs information from this Behat runtime JavaScript, including the time and the 'BEHAT' * keyword so we can easily filter for it if needed. * * @param {string} text Information to log */ var log = function(text) { var now = new Date(); var nowFormatted = String(now.getHours()).padStart(2, '0') + ':' + String(now.getMinutes()).padStart(2, '0') + ':' + String(now.getSeconds()).padStart(2, '0') + '.' + String(now.getMilliseconds()).padStart(2, '0'); console.log('BEHAT: ' + nowFormatted + ' ' + text); // eslint-disable-line no-console }; /** * Run after several setTimeouts to ensure queued events are finished. * * @param {function} target function to run * @param {number} count Number of times to do setTimeout (leave blank for 10) */ var runAfterEverything = function(target, count) { if (count === undefined) { count = 10; } setTimeout(function() { count--; if (count == 0) { target(); } else { runAfterEverything(target, count); } }, 0); }; /** * Adds a pending key to the array. * * @param {string} key Key to add */ var addPending = function(key) { // Add a special DELAY entry whenever another entry is added. if (window.M.util.pending_js.length == 0) { window.M.util.pending_js.push('DELAY'); } window.M.util.pending_js.push(key); log('PENDING+: ' + window.M.util.pending_js); }; /** * Removes a pending key from the array. If this would clear the array, the actual clear only * takes effect after the queued events are finished. * * @param {string} key Key to remove */ var removePending = function(key) { // Remove the key immediately. window.M.util.pending_js = window.M.util.pending_js.filter(function(x) { // eslint-disable-line camelcase return x !== key; }); log('PENDING-: ' + window.M.util.pending_js); // If the only thing left is DELAY, then remove that as well, later... if (window.M.util.pending_js.length === 1) { runAfterEverything(function() { // Check there isn't a spinner... checkUIBlocked(); // Only remove it if the pending array is STILL empty after all that. if (window.M.util.pending_js.length === 1) { window.M.util.pending_js = []; // eslint-disable-line camelcase log('PENDING-: ' + window.M.util.pending_js); } }); } }; /** * Adds a pending key to the array, but removes it after some setTimeouts finish. */ var addPendingDelay = function() { addPending('...'); removePending('...'); }; // Override XMLHttpRequest to mark things pending while there is a request waiting. var realOpen = XMLHttpRequest.prototype.open; var requestIndex = 0; XMLHttpRequest.prototype.open = function() { var index = requestIndex++; var key = 'httprequest-' + index; // Add to the list of pending requests. addPending(key); // Detect when it finishes and remove it from the list. this.addEventListener('loadend', function() { removePending(key); }); return realOpen.apply(this, arguments); }; var waitingBlocked = false; /** * Checks if a loading spinner is present and visible; if so, adds it to the pending array * (and if not, removes it). */ var checkUIBlocked = function() { var blocked = document.querySelector('span.core-loading-spinner, ion-loading, .click-block-active'); if (blocked && blocked.offsetParent) { if (!waitingBlocked) { addPending('blocked'); waitingBlocked = true; } } else { if (waitingBlocked) { removePending('blocked'); waitingBlocked = false; } } }; // It would be really beautiful if you could detect CSS transitions and animations, that would // cover almost everything, but sadly there is no way to do this because the transitionstart // and animationcancel events are not implemented in Chrome, so we cannot detect either of // these reliably. Instead, we have to look for any DOM changes and do horrible polling. Most // of the animations are set to 500ms so we allow it to continue from 500ms after any DOM // change. var recentMutation = false; var lastMutation; /** * Called from the mutation callback to remove the pending tag after 500ms if nothing else * gets mutated. * * This will be called after 500ms, then every 100ms until there have been no mutation events * for 500ms. */ var pollRecentMutation = function() { if (Date.now() - lastMutation > 500) { recentMutation = false; removePending('dom-mutation'); } else { setTimeout(pollRecentMutation, 100); } }; /** * Mutation callback, called whenever the DOM is mutated. */ var mutationCallback = function() { lastMutation = Date.now(); if (!recentMutation) { recentMutation = true; addPending('dom-mutation'); setTimeout(pollRecentMutation, 500); } // Also update the spinner presence if needed. checkUIBlocked(); }; // Set listener using the mutation callback. var observer = new MutationObserver(mutationCallback); observer.observe(document, {attributes: true, childList: true, subtree: true}); /** * Generic shared function to find possible xpath matches within the document, that are visible, * and then process them using a callback function. * * @param {string} xpath Xpath to use * @param {function} process Callback function that handles each matched node */ var findPossibleMatches = function(xpath, process) { var select = 'ion-alert, ion-popover, ion-action-sheet, core-ion-tab.show-tab ion-page.show-page, ion-page.show-page, html'; var parent = document.querySelector(select); var matches = document.evaluate(xpath, parent || document); while (true) { var match = matches.iterateNext(); if (!match) { break; } // Skip invisible text nodes. if (!match.offsetParent) { continue; } process(match); } }; /** * Function to find an element based on its text or Aria label. * * @param {string} text Text (full or partial) * @param {string} [near] Optional 'near' text - if specified, must have a single match on page * @return {HTMLElement} Found element * @throws {string} Error message beginning 'ERROR:' if something went wrong */ var findElementBasedOnText = function(text, near) { // Find all the elements that contain this text (and don't have a child element that // contains it - i.e. the most specific elements). var escapedText = text.replace('"', '""'); var exactMatches = []; var anyMatches = []; findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText + '") and not(child::*[contains(normalize-space(.), "' + escapedText + '")])]', function(match) { // Get the text. Note that innerText returns capitalised values for Android buttons // for some reason, so we'll have to do a case-insensitive match. var matchText = match.innerText.trim().toLowerCase(); // Let's just check - is this actually a label for something else? If so we will click // that other thing instead. var labelId = document.evaluate('string(ancestor-or-self::ion-label[@id][1]/@id)', match).stringValue; if (labelId) { var target = document.querySelector('*[aria-labelledby=' + labelId + ']'); if (target) { match = target; } } // Add to array depending on if it's an exact or partial match. if (matchText === text.toLowerCase()) { exactMatches.push(match); } else { anyMatches.push(match); } }); // Find all the Aria labels that contain this text. var exactLabelMatches = []; var anyLabelMatches = []; findPossibleMatches('//*[@aria-label and contains(@aria-label, "' + escapedText + '")]' + '| //a[@title and contains(@title, "' + escapedText + '")]' + '| //img[@alt and contains(@alt, "' + escapedText + '")]', function(match) { // Add to array depending on if it's an exact or partial match. var attributeData = match.getAttribute('aria-label') || match.getAttribute('title') || match.getAttribute('alt'); if (attributeData.trim() === text) { exactLabelMatches.push(match); } else { anyLabelMatches.push(match); } }); // If the 'near' text is set, use it to filter results. var nearAncestors = []; if (near !== undefined) { escapedText = near.replace('"', '""'); var exactNearMatches = []; var anyNearMatches = []; findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText + '") and not(child::*[contains(normalize-space(.), "' + escapedText + '")])]', function(match) { // Get the text. var matchText = match.innerText.trim(); // Add to array depending on if it's an exact or partial match. if (matchText === text) { exactNearMatches.push(match); } else { anyNearMatches.push(match); } }); var nearFound = null; // If there is an exact text match, use that (regardless of other matches). if (exactNearMatches.length > 1) { throw new Error('Too many exact matches for near text'); } else if (exactNearMatches.length) { nearFound = exactNearMatches[0]; } if (nearFound === null) { // If there is one partial text match, use that. if (anyNearMatches.length > 1) { throw new Error('Too many partial matches for near text'); } else if (anyNearMatches.length) { nearFound = anyNearMatches[0]; } } if (!nearFound) { throw new Error('No matches for near text'); } while (nearFound) { nearAncestors.push(nearFound); nearFound = nearFound.parentNode; } /** * Checks the number of steps up the tree from a specified node before getting to an * ancestor of the 'near' item * * @param {HTMLElement} node HTML node * @returns {number} Number of steps up, or Number.MAX_SAFE_INTEGER if it never matched */ var calculateNearDepth = function(node) { var depth = 0; while (node) { var ancestorDepth = nearAncestors.indexOf(node); if (ancestorDepth !== -1) { return depth + ancestorDepth; } node = node.parentNode; depth++; } return Number.MAX_SAFE_INTEGER; }; /** * Reduces an array to include only the nearest in each category. * * @param {Array} arr Array to * @return {Array} Array including only the items with minimum 'near' depth */ var filterNonNearest = function(arr) { var nearDepth = arr.map(function(node) { return calculateNearDepth(node); }); var minDepth = Math.min.apply(null, nearDepth); return arr.filter(function(element, index) { return nearDepth[index] == minDepth; }); }; // Filter all the category arrays. exactMatches = filterNonNearest(exactMatches); exactLabelMatches = filterNonNearest(exactLabelMatches); anyMatches = filterNonNearest(anyMatches); anyLabelMatches = filterNonNearest(anyLabelMatches); } // Select the resulting match. Note this 'do' loop is not really a loop, it is just so we // can easily break out of it as soon as we find a match. var found = null; do { // If there is an exact text match, use that (regardless of other matches). if (exactMatches.length > 1) { throw new Error('Too many exact matches for text'); } else if (exactMatches.length) { found = exactMatches[0]; break; } // If there is an exact label match, use that. if (exactLabelMatches.length > 1) { throw new Error('Too many exact label matches for text'); } else if (exactLabelMatches.length) { found = exactLabelMatches[0]; break; } // If there is one partial text match, use that. if (anyMatches.length > 1) { throw new Error('Too many partial matches for text'); } else if (anyMatches.length) { found = anyMatches[0]; break; } // Finally if there is one partial label match, use that. if (anyLabelMatches.length > 1) { throw new Error('Too many partial label matches for text'); } else if (anyLabelMatches.length) { found = anyLabelMatches[0]; break; } } while (false); if (!found) { throw new Error('No matches for text'); } return found; }; /** * Function to find and click an app standard button. * * @param {string} button Type of button to press * @return {string} OK if successful, or ERROR: followed by message */ var behatPressStandard = function(button) { log('Action - Click standard button: ' + button); var selector; switch (button) { case 'back' : selector = 'ion-navbar > button.back-button-md'; break; case 'main menu' : // Change in app version 3.8. selector = 'page-core-mainmenu .tab-button > ion-icon[aria-label=more], ' + 'page-core-mainmenu .tab-button > ion-icon[aria-label=menu]'; break; case 'page menu' : // This lang string was changed in app version 3.6. selector = 'core-context-menu > button[aria-label=Info], ' + 'core-context-menu > button[aria-label=Information]'; break; default: return 'ERROR: Unsupported standard button type'; } var buttons = Array.from(document.querySelectorAll(selector)); var foundButton = null; var tooMany = false; buttons.forEach(function(button) { if (button.offsetParent) { if (foundButton === null) { foundButton = button; } else { tooMany = true; } } }); if (!foundButton) { return 'ERROR: Could not find button'; } if (tooMany) { return 'ERROR: Found too many buttons'; } foundButton.click(); // Mark busy until the button click finishes processing. addPendingDelay(); return 'OK'; }; /** * When there is a popup, clicks on the backdrop. * * @return {string} OK if successful, or ERROR: followed by message */ var behatClosePopup = function() { log('Action - Close popup'); var backdrops = Array.from(document.querySelectorAll('ion-backdrop')); var found = null; var tooMany = false; backdrops.forEach(function(backdrop) { if (backdrop.offsetParent) { if (found === null) { found = backdrop; } else { tooMany = true; } } }); if (!found) { return 'ERROR: Could not find backdrop'; } if (tooMany) { return 'ERROR: Found too many backdrops'; } found.click(); // Mark busy until the click finishes processing. addPendingDelay(); return 'OK'; }; /** * Function to press arbitrary item based on its text or Aria label. * * @param {string} text Text (full or partial) * @param {string} near Optional 'near' text - if specified, must have a single match on page * @return {string} OK if successful, or ERROR: followed by message */ var behatPress = function(text, near) { log('Action - Press ' + text + (near === undefined ? '' : ' - near ' + near)); var found; try { found = findElementBasedOnText(text, near); } catch (error) { return 'ERROR: ' + error.message; } // Simulate a mouse click on the button. found.scrollIntoView(); var rect = found.getBoundingClientRect(); var eventOptions = {clientX: rect.left + rect.width / 2, clientY: rect.top + rect.height / 2, bubbles: true, view: window, cancelable: true}; setTimeout(function() { found.dispatchEvent(new MouseEvent('mousedown', eventOptions)); }, 0); setTimeout(function() { found.dispatchEvent(new MouseEvent('mouseup', eventOptions)); }, 0); setTimeout(function() { found.dispatchEvent(new MouseEvent('click', eventOptions)); }, 0); // Mark busy until the button click finishes processing. addPendingDelay(); return 'OK'; }; /** * Gets the currently displayed page header. * * @return {string} OK: followed by header text if successful, or ERROR: followed by message. */ var behatGetHeader = function() { log('Action - Get header'); var result = null; var resultCount = 0; var titles = Array.from(document.querySelectorAll('ion-header ion-title')); titles.forEach(function(title) { if (title.offsetParent) { result = title.innerText.trim(); resultCount++; } }); if (resultCount > 1) { return 'ERROR: Too many possible titles'; } else if (!resultCount) { return 'ERROR: No title found'; } else { return 'OK:' + result; } }; /** * Sets the text of a field to the specified value. * * This currently matches fields only based on the placeholder attribute. * * @param {string} field Field name * @param {string} value New value * @return {string} OK or ERROR: followed by message */ var behatSetField = function(field, value) { log('Action - Set field ' + field + ' to: ' + value); // Find input(s) with given placeholder. var escapedText = field.replace('"', '""'); var exactMatches = []; var anyMatches = []; findPossibleMatches( '//input[contains(@placeholder, "' + escapedText + '")] |' + '//textarea[contains(@placeholder, "' + escapedText + '")] |' + '//core-rich-text-editor/descendant::div[contains(@data-placeholder-text, "' + escapedText + '")]', function(match) { // Add to array depending on if it's an exact or partial match. var placeholder; if (match.nodeName === 'DIV') { placeholder = match.getAttribute('data-placeholder-text'); } else { placeholder = match.getAttribute('placeholder'); } if (placeholder.trim() === field) { exactMatches.push(match); } else { anyMatches.push(match); } }); // Select the resulting match. var found = null; do { // If there is an exact text match, use that (regardless of other matches). if (exactMatches.length > 1) { return 'ERROR: Too many exact placeholder matches for text'; } else if (exactMatches.length) { found = exactMatches[0]; break; } // If there is one partial text match, use that. if (anyMatches.length > 1) { return 'ERROR: Too many partial placeholder matches for text'; } else if (anyMatches.length) { found = anyMatches[0]; break; } } while (false); if (!found) { return 'ERROR: No matches for text'; } // Functions to get/set value depending on field type. var setValue; var getValue; switch (found.nodeName) { case 'INPUT': case 'TEXTAREA': setValue = function(text) { found.value = text; }; getValue = function() { return found.value; }; break; case 'DIV': setValue = function(text) { found.innerHTML = text; }; getValue = function() { return found.innerHTML; }; break; } // Pretend we have cut and pasted the new text. var event; if (getValue() !== '') { event = new InputEvent('input', {bubbles: true, view: window, cancelable: true, inputType: 'devareByCut'}); setTimeout(function() { setValue(''); found.dispatchEvent(event); }, 0); } if (value !== '') { event = new InputEvent('input', {bubbles: true, view: window, cancelable: true, inputType: 'insertFromPaste', data: value}); setTimeout(function() { setValue(value); found.dispatchEvent(event); }, 0); } return 'OK'; }; // Make some functions publicly available for Behat to call. window.behat = { pressStandard : behatPressStandard, closePopup : behatClosePopup, press : behatPress, setField : behatSetField, getHeader : behatGetHeader, }; })();