芝麻web文件管理V1.00
编辑当前文件:/home2/sdektunc/.trash/cepali/lib/yui/src/dragdrop/js/dragdrop.js
/* eslint-disable no-empty-function */ /** * The core drag and drop module for Moodle which extends the YUI drag and * drop functionality with additional features. * * @module moodle-core-dragdrop */ var MOVEICON = { pix: "i/move_2d", largepix: "i/dragdrop", component: 'moodle', cssclass: 'moodle-core-dragdrop-draghandle' }; /** * General DRAGDROP class, this should not be used directly, * it is supposed to be extended by your class * * @class M.core.dragdrop * @constructor * @extends Base */ var DRAGDROP = function() { DRAGDROP.superclass.constructor.apply(this, arguments); }; Y.extend(DRAGDROP, Y.Base, { /** * Whether the item is being moved upwards compared with the last * location. * * @property goingup * @type Boolean * @default null */ goingup: null, /** * Whether the item is being moved upwards compared with the start * point. * * @property absgoingup * @type Boolean * @default null */ absgoingup: null, /** * The class for the object. * * @property samenodeclass * @type String * @default null */ samenodeclass: null, /** * The class on the parent of the item being moved. * * @property parentnodeclass * @type String * @default */ parentnodeclass: null, /** * The label to use with keyboard drag/drop to describe items of the same Node. * * @property samenodelabel * @type Object * @default null */ samenodelabel: null, /** * The label to use with keyboard drag/drop to describe items of the parent Node. * * @property samenodelabel * @type Object * @default null */ parentnodelabel: null, /** * The groups for this instance. * * @property groups * @type Array * @default [] */ groups: [], /** * The previous drop location. * * @property lastdroptarget * @type Node * @default null */ lastdroptarget: null, /** * Should the direction of a keyboard drag and drop item be detected. * * @property detectkeyboarddirection * @type Boolean * @default false */ detectkeyboarddirection: false, /** * Listeners. * * @property listeners * @type Array * @default null */ listeners: null, /** * The initializer which sets up the move action. * * @method initializer * @protected */ initializer: function() { this.listeners = []; // Listen for all drag:start events. this.listeners.push(Y.DD.DDM.on('drag:start', this.global_drag_start, this)); // Listen for all drag:end events. this.listeners.push(Y.DD.DDM.on('drag:end', this.global_drag_end, this)); // Listen for all drag:drag events. this.listeners.push(Y.DD.DDM.on('drag:drag', this.global_drag_drag, this)); // Listen for all drop:over events. this.listeners.push(Y.DD.DDM.on('drop:over', this.global_drop_over, this)); // Listen for all drop:hit events. this.listeners.push(Y.DD.DDM.on('drop:hit', this.global_drop_hit, this)); // Listen for all drop:miss events. this.listeners.push(Y.DD.DDM.on('drag:dropmiss', this.global_drag_dropmiss, this)); // Add keybaord listeners for accessible drag/drop this.listeners.push(Y.one(Y.config.doc.body).delegate('key', this.global_keydown, 'down:32, enter, esc', '.' + MOVEICON.cssclass, this)); // Make the accessible drag/drop respond to a single click. this.listeners.push(Y.one(Y.config.doc.body).delegate('click', this.global_keydown, '.' + MOVEICON.cssclass, this)); }, /** * The destructor to shut down the instance of the dragdrop system. * * @method destructor * @protected */ destructor: function() { new Y.EventHandle(this.listeners).detach(); }, /** * Build a new drag handle Node. * * @method get_drag_handle * @param {String} title The title on the drag handle * @param {String} classname The name of the class to add to the node * wrapping the drag icon * @param {String} iconclass Additional class to add to the icon. * @return Node The built drag handle. */ get_drag_handle: function(title, classname, iconclass) { var dragelement = Y.Node.create('
') .addClass(classname) .setAttribute('title', title) .setAttribute('tabIndex', 0) .setAttribute('data-draggroups', this.groups) .setAttribute('role', 'button'); dragelement.addClass(MOVEICON.cssclass); window.require(['core/templates'], function(Templates) { Templates.renderPix('i/move_2d', 'core').then(function(html) { var dragicon = Y.Node.create(html); dragicon.setStyle('cursor', 'move'); if (typeof iconclass != 'undefined') { dragicon.addClass(iconclass); } dragelement.appendChild(dragicon); }); }); return dragelement; }, lock_drag_handle: function(drag, classname) { drag.removeHandle('.' + classname); }, unlock_drag_handle: function(drag, classname) { drag.addHandle('.' + classname); drag.get('activeHandle').focus(); }, ajax_failure: function(response) { var e = { name: response.status + ' ' + response.statusText, message: response.responseText }; return new M.core.exception(e); }, in_group: function(target) { var ret = false; Y.each(this.groups, function(v) { if (target._groups[v]) { ret = true; } }, this); return ret; }, /* * Drag-dropping related functions */ global_drag_start: function(e) { // Get our drag object var drag = e.target; // Check that drag object belongs to correct group if (!this.in_group(drag)) { return; } // Store the nodes current style, so we can restore it later. this.originalstyle = drag.get('node').getAttribute('style'); // Set some general styles here drag.get('node').setStyle('opacity', '.25'); drag.get('dragNode').setStyles({ opacity: '.75', borderColor: drag.get('node').getStyle('borderColor'), backgroundColor: drag.get('node').getStyle('backgroundColor') }); drag.get('dragNode').empty(); this.drag_start(e); }, global_drag_end: function(e) { var drag = e.target; // Check that drag object belongs to correct group if (!this.in_group(drag)) { return; } // Put our general styles back drag.get('node').setAttribute('style', this.originalstyle); this.drag_end(e); }, global_drag_drag: function(e) { var drag = e.target, info = e.info; // Check that drag object belongs to correct group if (!this.in_group(drag)) { return; } // Note, we test both < and > situations here. We don't want to // effect a change in direction if the user is only moving side // to side with no Y position change. // Detect changes in the position relative to the start point. if (info.start[1] < info.xy[1]) { // We are going up if our final position is higher than our start position. this.absgoingup = true; } else if (info.start[1] > info.xy[1]) { // Otherwise we're going down. this.absgoingup = false; } // Detect changes in the position relative to the last movement. if (info.delta[1] < 0) { // We are going up if our final position is higher than our start position. this.goingup = true; } else if (info.delta[1] > 0) { // Otherwise we're going down. this.goingup = false; } this.drag_drag(e); }, global_drop_over: function(e) { // Check that drop object belong to correct group. if (!e.drop || !e.drop.inGroup(this.groups)) { return; } // Get a reference to our drag and drop nodes. var drag = e.drag.get('node'), drop = e.drop.get('node'); // Save last drop target for the case of missed target processing. this.lastdroptarget = e.drop; // Are we dropping within the same parent node? if (drop.hasClass(this.samenodeclass)) { var where; if (this.goingup) { where = "before"; } else { where = "after"; } // Add the node contents so that it's moved, otherwise only the drag handle is moved. drop.insert(drag, where); } else if ((drop.hasClass(this.parentnodeclass) || drop.test('[data-droptarget="1"]')) && !drop.contains(drag)) { // We are dropping on parent node and it is empty if (this.goingup) { drop.append(drag); } else { drop.prepend(drag); } } this.drop_over(e); }, global_drag_dropmiss: function(e) { // drag:dropmiss does not have e.drag and e.drop properties // we substitute them for the ease of use. For e.drop we use, // this.lastdroptarget (ghost node we use for indicating where to drop) e.drag = e.target; e.drop = this.lastdroptarget; // Check that drag object belongs to correct group if (!this.in_group(e.drag)) { return; } // Check that drop object belong to correct group if (!e.drop || !e.drop.inGroup(this.groups)) { return; } this.drag_dropmiss(e); }, global_drop_hit: function(e) { // Check that drop object belong to correct group if (!e.drop || !e.drop.inGroup(this.groups)) { return; } this.drop_hit(e); }, /** * This is used to build the text for the heading of the keyboard * drag drop menu and the text for the nodes in the list. * @method find_element_text * @param {Node} n The node to start searching for a valid text node. * @return {string} The text of the first text-like child node of n. */ find_element_text: function(n) { var text = ''; // Try to resolve using aria-label first. text = n.get('aria-label') || ''; if (text.length > 0) { return text; } // Now try to resolve using aria-labelledby. var labelledByNode = n.get('aria-labelledby'); if (labelledByNode) { var labelNode = Y.one('#' + labelledByNode); if (labelNode && labelNode.get('text').length > 0) { return labelNode.get('text'); } } // The valid node types to get text from. var nodes = n.all('h2, h3, h4, h5, span:not(.actions):not(.menu-action-text), p, div.no-overflow, div.dimmed_text'); nodes.each(function() { if (text === '') { if (Y.Lang.trim(this.get('text')) !== '') { text = this.get('text'); } } }); if (text !== '') { return text; } return M.util.get_string('emptydragdropregion', 'moodle'); }, /** * This is used to initiate a keyboard version of a drag and drop. * A dialog will open listing all the valid drop targets that can be selected * using tab, tab, tab, enter. * @method global_start_keyboard_drag * @param {Event} e The keydown / click event on the grab handle. * @param {Node} dragcontainer The resolved draggable node (an ancestor of the drag handle). * @param {Node} draghandle The node that triggered this action. */ global_start_keyboard_drag: function(e, draghandle, dragcontainer) { M.core.dragdrop.keydragcontainer = dragcontainer; M.core.dragdrop.keydraghandle = draghandle; // Get the name of the thing to move. var nodetitle = this.find_element_text(dragcontainer); var dialogtitle = M.util.get_string('movecontent', 'moodle', nodetitle); // Build the list of drop targets. var droplist = Y.Node.create('
'); droplist.addClass('dragdrop-keyboard-drag'); var listitem, listlink, listitemtext; // Search for possible drop targets. var droptargets = Y.all('.' + this.samenodeclass + ', .' + this.parentnodeclass); droptargets.each(function(node) { var validdrop = false; var labelroot = node; var className = node.getAttribute("class").split(' ').join(', .'); if (node.drop && node.drop.inGroup(this.groups) && node.drop.get('node') !== dragcontainer && !(node.next(className) === dragcontainer && !this.detectkeyboarddirection)) { // This is a drag and drop target with the same class as the grabbed node. validdrop = true; } else { var elementgroups = node.getAttribute('data-draggroups').split(' '); var i, j; for (i = 0; i < elementgroups.length; i++) { for (j = 0; j < this.groups.length; j++) { if (elementgroups[i] === this.groups[j] && !node.ancestor('.yui3-dd-proxy') && !(node == dragcontainer || node.next(className) === dragcontainer || node.get('children').item(0) == dragcontainer)) { // This is a parent node of the grabbed node (used for dropping in empty sections). validdrop = true; // This node will have no text - so we get the first valid text from the parent. labelroot = node.get('parentNode'); break; } } if (validdrop) { break; } } } if (validdrop) { // It is a valid drop target - create a list item for it. listitem = Y.Node.create('
'); listlink = Y.Node.create('
'); nodetitle = this.find_element_text(labelroot); if (this.samenodelabel && node.hasClass(this.samenodeclass)) { listitemtext = M.util.get_string(this.samenodelabel.identifier, this.samenodelabel.component, nodetitle); } else if (this.parentnodelabel && node.hasClass(this.parentnodeclass)) { listitemtext = M.util.get_string(this.parentnodelabel.identifier, this.parentnodelabel.component, nodetitle); } else { listitemtext = M.util.get_string('tocontent', 'moodle', nodetitle); } listlink.setContent(listitemtext); // Add a data attribute so we can get the real drop target. listlink.setAttribute('data-drop-target', node.get('id')); // Allow tabbing to the link. listlink.setAttribute('tabindex', '0'); // Set the event listeners for enter, space or click. listlink.on('click', this.global_keyboard_drop, this); listlink.on('key', this.global_keyboard_drop, 'down:enter,32', this); // Add to the list or drop targets. listitem.append(listlink); droplist.append(listitem); } }, this); // Create the dialog for the interaction. M.core.dragdrop.dropui = new M.core.dialogue({ headerContent: dialogtitle, bodyContent: droplist, draggable: true, visible: true, center: true, modal: true }); M.core.dragdrop.dropui.after('visibleChange', function(e) { // After the dialogue has been closed, we call the cancel function. This will // ensure that tidying up happens (e.g. focusing on the start Node). if (e.prevVal && !e.newVal) { this.global_cancel_keyboard_drag(); } }, this); // Focus the first drop target. if (droplist.one('a')) { droplist.one('a').focus(); } }, /** * This is used as a simulated drag/drop event in order to prevent any * subtle bugs from creating a real instance of a drag drop event. This means * there are no state changes in the Y.DD.DDM and any undefined functions * will trigger an obvious and fatal error. * The end result is that we call all our drag/drop handlers but do not bubble the * event to anyone else. * * The functions/properties implemented in the wrapper are: * e.target * e.drag * e.drop * e.drag.get('node') * e.drop.get('node') * e.drag.addHandle() * e.drag.removeHandle() * * @method simulated_drag_drop_event * @param {Node} dragnode The drag container node * @param {Node} dropnode The node to initiate the drop on */ simulated_drag_drop_event: function(dragnode, dropnode) { // Subclass for wrapping both drag and drop. var DragDropWrapper = function(node) { this.node = node; }; // Method e.drag.get() - get the node. DragDropWrapper.prototype.get = function(param) { if (param === 'node' || param === 'dragNode' || param === 'dropNode') { return this.node; } if (param === 'activeHandle') { return this.node.one('.editing_move'); } return null; }; // Method e.drag.inGroup() - we have already run the group checks before triggering the event. DragDropWrapper.prototype.inGroup = function() { return true; }; // Method e.drag.addHandle() - we don't want to run this. DragDropWrapper.prototype.addHandle = function() {}; // Method e.drag.removeHandle() - we don't want to run this. DragDropWrapper.prototype.removeHandle = function() {}; // Create instances of the DragDropWrapper. this.drop = new DragDropWrapper(dropnode); this.drag = new DragDropWrapper(dragnode); this.target = this.drop; }, /** * This is used to complete a keyboard version of a drag and drop. * A drop event will be simulated based on the drag and drop nodes. * @method global_keyboard_drop * @param {Event} e The keydown / click event on the proxy drop node. */ global_keyboard_drop: function(e) { // The drag node was saved. var dragcontainer = M.core.dragdrop.keydragcontainer; // The real drop node is stored in an attribute of the proxy. var droptarget = Y.one('#' + e.target.getAttribute('data-drop-target')); // Close the dialog. M.core.dragdrop.dropui.hide(); // Cancel the event. e.preventDefault(); // Detect the direction of travel. if (this.detectkeyboarddirection && dragcontainer.getY() > droptarget.getY()) { // We can detect the keyboard direction and it is going up. this.absgoingup = true; this.goingup = true; } else { // The default behaviour is to treat everything as moving down. this.absgoingup = false; this.goingup = false; } // Convert to drag drop events. var dragevent = new this.simulated_drag_drop_event(dragcontainer, dragcontainer); var dropevent = new this.simulated_drag_drop_event(dragcontainer, droptarget); // Simulate the full sequence. this.drag_start(dragevent); this.global_drop_over(dropevent); if (droptarget.hasClass(this.parentnodeclass) && droptarget.contains(dragcontainer)) { // Handle the case where an item is dropped into a container (for example an activity into a new section). droptarget.prepend(dragcontainer); } this.global_drop_hit(dropevent); }, /** * This is used to cancel a keyboard version of a drag and drop. * * @method global_cancel_keyboard_drag */ global_cancel_keyboard_drag: function() { if (M.core.dragdrop.keydragcontainer) { // Focus on the node which was being dragged. M.core.dragdrop.keydraghandle.focus(); M.core.dragdrop.keydragcontainer = null; } if (M.core.dragdrop.dropui) { M.core.dragdrop.dropui.destroy(); } }, /** * Process key events on the drag handles. * * @method global_keydown * @param {EventFacade} e The keydown / click event on the drag handle. */ global_keydown: function(e) { var draghandle = e.target.ancestor('.' + MOVEICON.cssclass, true), dragcontainer, draggroups; if (draghandle === null) { // The element clicked did not have a a draghandle in it's lineage. return; } if (e.keyCode === 27) { // Escape to cancel from anywhere. this.global_cancel_keyboard_drag(); e.preventDefault(); return; } // Only process events on a drag handle. if (!draghandle.hasClass(MOVEICON.cssclass)) { return; } // Do nothing if not space or enter. if (e.keyCode !== 13 && e.keyCode !== 32 && e.type !== 'click') { return; } // Check the drag groups to see if we are the handler for this node. draggroups = draghandle.getAttribute('data-draggroups').split(' '); var i, j; var validgroup = false; for (i = 0; i < draggroups.length; i++) { for (j = 0; j < this.groups.length; j++) { if (draggroups[i] === this.groups[j]) { validgroup = true; break; } } if (validgroup) { break; } } if (!validgroup) { return; } // Valid event - start the keyboard drag. dragcontainer = draghandle.ancestor('.yui3-dd-drop'); this.global_start_keyboard_drag(e, draghandle, dragcontainer); e.preventDefault(); }, // Abstract functions definitions. /** * Callback to use when dragging starts. * * @method drag_start * @param {EventFacade} e */ drag_start: function() {}, /** * Callback to use when dragging ends. * * @method drag_end * @param {EventFacade} e */ drag_end: function() {}, /** * Callback to use during dragging. * * @method drag_drag * @param {EventFacade} e */ drag_drag: function() {}, /** * Callback to use when dragging ends and is not over a drop target. * * @method drag_dropmiss * @param {EventFacade} e */ drag_dropmiss: function() {}, /** * Callback to use when a drop over event occurs. * * @method drop_over * @param {EventFacade} e */ drop_over: function() {}, /** * Callback to use on drop:hit. * * @method drop_hit * @param {EventFacade} e */ drop_hit: function() {} }, { NAME: 'dragdrop', ATTRS: {} }); M.core = M.core || {}; M.core.dragdrop = DRAGDROP;