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/* YUI 3.17.2 (build 9c3c78e) Copyright 2014 Yahoo! Inc. All rights reserved. Licensed under the BSD License. http://yuilibrary.com/license/ */ YUI.add('node-event-simulate', function (Y, NAME) { /** * Adds functionality to simulate events. * @module node * @submodule node-event-simulate */ /** * Simulates an event on the node. * @param {String} type The type of event (i.e., "click"). * @param {Object} options (Optional) Extra options to copy onto the event object. * @for Node * @method simulate */ Y.Node.prototype.simulate = function (type, options) { Y.Event.simulate(Y.Node.getDOMNode(this), type, options); }; /** * Simulates the higher user level gesture of the given name on this node. * This method generates a set of low level touch events(Apple specific gesture * events as well for the iOS platforms) asynchronously. Note that gesture * simulation is relying on `Y.Event.simulate()` method to generate * the touch events under the hood. The `Y.Event.simulate()` method * itself is a synchronous method. * * Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch` * and `rotate`. * * The `pinch` gesture is used to simulate the pinching and spreading of two * fingers. During a pinch simulation, rotation is also possible. Essentially * `pinch` and `rotate` simulations share the same base implementation to allow * both pinching and rotation at the same time. The only difference is `pinch` * requires `start` and `end` option properties while `rotate` requires `rotation` * option property. * * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a * circle. Pinching and spreading can be described by start and end circles while * rotation occurs on a single circle. If the radius of the start circle is greater * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread. * * @example * * var node = Y.one("#target"); * * // double tap example * node.simulateGesture("doubletap", function() { * // my callback function * }); * * // flick example from the center of the node, move 50 pixels down for 50ms) * node.simulateGesture("flick", { * axis: y, * distance: -100 * duration: 50 * }, function() { * // my callback function * }); * * // simulate rotating a node 75 degrees counter-clockwise * node.simulateGesture("rotate", { * rotation: -75 * }); * * // simulate a pinch and a rotation at the same time. * // fingers start on a circle of radius 100 px, placed at top/bottom * // fingers end on a circle of radius 50px, placed at right/left * node.simulateGesture("pinch", { * r1: 100, * r2: 50, * start: 0 * rotation: 90 * }); * * @method simulateGesture * @param {String} name The name of the supported gesture to simulate. The * supported gesture name is one of "tap", "doubletap", "press", "move", * "flick", "pinch" and "rotate". * @param {Object} [options] Extra options used to define the gesture behavior: * * Valid options properties for the `tap` gesture: * * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates * where the tap should be simulated. Default is the center of the node * element. * @param {Number} [options.hold=10] (Optional) The hold time in milliseconds. * This is the time between `touchstart` and `touchend` event generation. * @param {Number} [options.times=1] (Optional) Indicates the number of taps. * @param {Number} [options.delay=10] (Optional) The number of milliseconds * before the next tap simulation happens. This is valid only when `times` * is more than 1. * * Valid options properties for the `doubletap` gesture: * * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates * where the doubletap should be simulated. Default is the center of the * node element. * * Valid options properties for the `press` gesture: * * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates * where the press should be simulated. Default is the center of the node * element. * @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds. * This is the time between `touchstart` and `touchend` event generation. * Default is 3000ms (3 seconds). * * Valid options properties for the `move` gesture: * * @param {Object} [options.path] (Optional) Indicates the path of the finger * movement. It's an object with three optional properties: `point`, * `xdist` and `ydist`. * @param {Array} [options.path.point] A starting point of the gesture. * Default is the center of the node element. * @param {Number} [options.path.xdist=200] A distance to move in pixels * along the X axis. A negative distance value indicates moving left. * @param {Number} [options.path.ydist=0] A distance to move in pixels * along the Y axis. A negative distance value indicates moving up. * @param {Number} [options.duration=1000] (Optional) The duration of the * gesture in milliseconds. * * Valid options properties for the `flick` gesture: * * @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates * where the flick should be simulated. Default is the center of the * node element. * @param {String} [options.axis='x'] (Optional) Valid values are either * "x" or "y". Indicates axis to move along. The flick can move to one of * 4 directions(left, right, up and down). * @param {Number} [options.distance=200] (Optional) Distance to move in pixels * @param {Number} [options.duration=1000] (Optional) The duration of the * gesture in milliseconds. User given value could be automatically * adjusted by the framework if it is below the minimum velocity to be * a flick gesture. * * Valid options properties for the `pinch` gesture: * * @param {Array} [options.center] (Optional) The center of the circle where * two fingers are placed. Default is the center of the node element. * @param {Number} [options.r1] (Required) Pixel radius of the start circle * where 2 fingers will be on when the gesture starts. The circles are * centered at the center of the element. * @param {Number} [options.r2] (Required) Pixel radius of the end circle * when this gesture ends. * @param {Number} [options.duration=1000] (Optional) The duration of the * gesture in milliseconds. * @param {Number} [options.start=0] (Optional) Starting degree of the first * finger. The value is relative to the path of the north. Default is 0 * (i.e., 12:00 on a clock). * @param {Number} [options.rotation=0] (Optional) Degrees to rotate from * the starting degree. A negative value means rotation to the * counter-clockwise direction. * * Valid options properties for the `rotate` gesture: * * @param {Array} [options.center] (Optional) The center of the circle where * two fingers are placed. Default is the center of the node element. * @param {Number} [options.r1] (Optional) Pixel radius of the start circle * where 2 fingers will be on when the gesture starts. The circles are * centered at the center of the element. Default is a fourth of the node * element width or height, whichever is smaller. * @param {Number} [options.r2] (Optional) Pixel radius of the end circle * when this gesture ends. Default is a fourth of the node element width or * height, whichever is smaller. * @param {Number} [options.duration=1000] (Optional) The duration of the * gesture in milliseconds. * @param {Number} [options.start=0] (Optional) Starting degree of the first * finger. The value is relative to the path of the north. Default is 0 * (i.e., 12:00 on a clock). * @param {Number} [options.rotation] (Required) Degrees to rotate from * the starting degree. A negative value means rotation to the * counter-clockwise direction. * * @param {Function} [cb] The callback to execute when the asynchronouse gesture * simulation is completed. * @param {Error} cb.err An error object if the simulation is failed. * @for Node */ Y.Node.prototype.simulateGesture = function (name, options, cb) { Y.Event.simulateGesture(this, name, options, cb); }; }, '3.17.2', {"requires": ["node-base", "event-simulate", "gesture-simulate"]});