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. /* eslint max-depth: ["error", 8] */ /** * Library of classes for handling simple shapes. * * These classes can represent shapes, let you alter them, can go to and from a string * representation, and can give you an SVG representation. * * @package qtype_ddmarker * @subpackage shapes * @copyright 2018 The Open University * @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later */ define(function() { "use strict"; /** * A point, with x and y coordinates. * * @param {int} x centre X. * @param {int} y centre Y. * @constructor */ function Point(x, y) { this.x = x; this.y = y; } /** * Standard toString method. * @returns {string} "x;y"; */ Point.prototype.toString = function() { return this.x + ',' + this.y; }; /** * Move a point * @param {int} dx x offset * @param {int} dy y offset */ Point.prototype.move = function(dx, dy) { this.x += dx; this.y += dy; }; /** * Return a new point that is a certain position relative to this one. * * @param {(int|Point)} offsetX if a point, offset by this points coordinates, else and int x offset. * @param {int} [offsetY] used if offsetX is an int, the corresponding y offset. * @return {Point} the new point. */ Point.prototype.offset = function(offsetX, offsetY) { if (offsetX instanceof Point) { offsetY = offsetX.y; offsetX = offsetX.x; } return new Point(this.x + offsetX, this.y + offsetY); }; /** * Make a point from the string representation. * * @param {String} coordinates "x,y". * @return {Point} the point. Throws an exception if input is not valid. */ Point.parse = function(coordinates) { var bits = coordinates.split(','); if (bits.length !== 2) { throw new Error(coordinates + ' is not a valid point'); } return new Point(Math.round(bits[0]), Math.round(bits[1])); }; /** * Shape constructor. Abstract class to represent the different types of drop zone shapes. * * @param {String} [label] name of this area. * @param {int} [x] centre X. * @param {int} [y] centre Y. * @constructor */ function Shape(label, x, y) { this.label = label; this.centre = new Point(x || 0, y || 0); } /** * Get the type of shape. * * @return {String} 'circle', 'rectangle' or 'polygon'; */ Shape.prototype.getType = function() { throw new Error('Not implemented.'); }; /** * Get the string representation of this shape. * * @return {String} coordinates as they need to be typed into the form. */ Shape.prototype.getCoordinates = function() { throw new Error('Not implemented.'); }; /** * Update the shape from the string representation. * * @param {String} coordinates in the form returned by getCoordinates. * @return {boolean} true if the string could be parsed and the shape updated, else false. */ Shape.prototype.parse = function(coordinates) { void (coordinates); throw new Error('Not implemented.'); }; /** * Move the entire shape by this offset. * * @param {int} dx x offset. * @param {int} dy y offset. * @param {int} maxX ensure that after editing, the shape lies between 0 and maxX on the x-axis. * @param {int} maxY ensure that after editing, the shape lies between 0 and maxX on the y-axis. */ Shape.prototype.move = function(dx, dy, maxX, maxY) { void (maxY); }; /** * Move one of the edit handles by this offset. * * @param {int} handleIndex which handle was moved. * @param {int} dx x offset. * @param {int} dy y offset. * @param {int} maxX ensure that after editing, the shape lies between 0 and maxX on the x-axis. * @param {int} maxY ensure that after editing, the shape lies between 0 and maxX on the y-axis. */ Shape.prototype.edit = function(handleIndex, dx, dy, maxX, maxY) { void (maxY); }; /** * Update the properties of this shape after a sequence of edits. * * For example make sure the circle radius is positive, of the polygon centre is centred. */ Shape.prototype.normalizeShape = function() { void (1); // To make CiBoT happy. }; /** * Get the string representation of this shape. * * @param {SVGElement} svg the SVG graphic to add this shape to. * @return {SVGElement} SVG representation of this shape. */ Shape.prototype.makeSvg = function(svg) { void (svg); throw new Error('Not implemented.'); }; /** * Update the SVG representation of this shape. * * @param {SVGElement} svgEl the SVG representation of this shape. */ Shape.prototype.updateSvg = function(svgEl) { void (svgEl); }; /** * Make a circle similar to this shape. * * @return {Circle} a circle that is about the same size and position as this shape. */ Shape.prototype.makeSimilarCircle = function() { throw new Error('Not implemented.'); }; /** * Make a rectangle similar to this shape. * * @return {Rectangle} a rectangle that is about the same size and position as this shape. */ Shape.prototype.makeSimilarRectangle = function() { throw new Error('Not implemented.'); }; /** * Make a polygon similar to this shape. * * @return {Polygon} a polygon that is about the same size and position as this shape. */ Shape.prototype.makeSimilarPolygon = function() { throw new Error('Not implemented.'); }; /** * Get the handles that should be offered to edit this shape, or null if not appropriate. * * @return {[Object]} with properties moveHandle {Point} and editHandles {Point[]} */ Shape.prototype.getHandlePositions = function() { return null; }; /** * A shape that is a circle. * * @param {String} label name of this area. * @param {int} [x] centre X. * @param {int} [y] centre Y. * @param {int} [radius] radius. * @constructor */ function Circle(label, x, y, radius) { x = x || 15; y = y || 15; Shape.call(this, label, x, y); this.radius = radius || 15; } Circle.prototype = new Shape(); Circle.prototype.getType = function() { return 'circle'; }; Circle.prototype.getCoordinates = function() { return this.centre + ';' + Math.abs(this.radius); }; Circle.prototype.makeSvg = function(svg) { var svgEl = createSvgShapeGroup(svg, 'circle'); this.updateSvg(svgEl); return svgEl; }; Circle.prototype.updateSvg = function(svgEl) { svgEl.childNodes[0].setAttribute('cx', this.centre.x); svgEl.childNodes[0].setAttribute('cy', this.centre.y); svgEl.childNodes[0].setAttribute('r', Math.abs(this.radius)); svgEl.childNodes[1].setAttribute('x', this.centre.x); svgEl.childNodes[1].setAttribute('y', this.centre.y + 15); svgEl.childNodes[1].textContent = this.label; }; Circle.prototype.parse = function(coordinates) { if (!coordinates.match(/^\d+,\d+;\d+$/)) { return false; } var bits = coordinates.split(';'); this.centre = Point.parse(bits[0]); this.radius = Math.round(bits[1]); return true; }; Circle.prototype.move = function(dx, dy, maxX, maxY) { this.centre.move(dx, dy); if (this.centre.x < this.radius) { this.centre.x = this.radius; } if (this.centre.x > maxX - this.radius) { this.centre.x = maxX - this.radius; } if (this.centre.y < this.radius) { this.centre.y = this.radius; } if (this.centre.y > maxY - this.radius) { this.centre.y = maxY - this.radius; } }; Circle.prototype.edit = function(handleIndex, dx, dy, maxX, maxY) { this.radius += dx; var limit = Math.min(this.centre.x, this.centre.y, maxX - this.centre.x, maxY - this.centre.y); if (this.radius > limit) { this.radius = limit; } if (this.radius < -limit) { this.radius = -limit; } }; /** * Update the properties of this shape after a sequence of edits. * * For example make sure the circle radius is positive, of the polygon centre is centred. */ Circle.prototype.normalizeShape = function() { this.radius = Math.abs(this.radius); }; Circle.prototype.makeSimilarRectangle = function() { return new Rectangle(this.label, this.centre.x - this.radius, this.centre.y - this.radius, this.radius * 2, this.radius * 2); }; Circle.prototype.makeSimilarPolygon = function() { // We make a similar square, so if you go to and from Rectangle afterwards, it is loss-less. return new Polygon(this.label, [ this.centre.offset(-this.radius, -this.radius), this.centre.offset(-this.radius, this.radius), this.centre.offset(this.radius, this.radius), this.centre.offset(this.radius, -this.radius)]); }; Circle.prototype.getHandlePositions = function() { return { moveHandle: this.centre, editHandles: [this.centre.offset(this.radius, 0)] }; }; /** * A shape that is a rectangle. * * @param {String} label name of this area. * @param {int} [x] top left X. * @param {int} [y] top left Y. * @param {int} [width] width. * @param {int} [height] height. * @constructor */ function Rectangle(label, x, y, width, height) { Shape.call(this, label, x, y); this.width = width || 30; this.height = height || 30; } Rectangle.prototype = new Shape(); Rectangle.prototype.getType = function() { return 'rectangle'; }; Rectangle.prototype.getCoordinates = function() { return this.centre + ';' + this.width + ',' + this.height; }; Rectangle.prototype.makeSvg = function(svg) { var svgEl = createSvgShapeGroup(svg, 'rect'); this.updateSvg(svgEl); return svgEl; }; Rectangle.prototype.updateSvg = function(svgEl) { if (this.width >= 0) { svgEl.childNodes[0].setAttribute('x', this.centre.x); svgEl.childNodes[0].setAttribute('width', this.width); } else { svgEl.childNodes[0].setAttribute('x', this.centre.x + this.width); svgEl.childNodes[0].setAttribute('width', -this.width); } if (this.height >= 0) { svgEl.childNodes[0].setAttribute('y', this.centre.y); svgEl.childNodes[0].setAttribute('height', this.height); } else { svgEl.childNodes[0].setAttribute('y', this.centre.y + this.height); svgEl.childNodes[0].setAttribute('height', -this.height); } svgEl.childNodes[1].setAttribute('x', this.centre.x + this.width / 2); svgEl.childNodes[1].setAttribute('y', this.centre.y + this.height / 2 + 15); svgEl.childNodes[1].textContent = this.label; }; Rectangle.prototype.parse = function(coordinates) { if (!coordinates.match(/^\d+,\d+;\d+,\d+$/)) { return false; } var bits = coordinates.split(';'); this.centre = Point.parse(bits[0]); var size = Point.parse(bits[1]); this.width = size.x; this.height = size.y; return true; }; Rectangle.prototype.move = function(dx, dy, maxX, maxY) { this.centre.move(dx, dy); if (this.centre.x < 0) { this.centre.x = 0; } if (this.centre.x > maxX - this.width) { this.centre.x = maxX - this.width; } if (this.centre.y < 0) { this.centre.y = 0; } if (this.centre.y > maxY - this.height) { this.centre.y = maxY - this.height; } }; Rectangle.prototype.edit = function(handleIndex, dx, dy, maxX, maxY) { this.width += dx; this.height += dy; if (this.width < -this.centre.x) { this.width = -this.centre.x; } if (this.width > maxX - this.centre.x) { this.width = maxX - this.centre.x; } if (this.height < -this.centre.y) { this.height = -this.centre.y; } if (this.height > maxY - this.centre.y) { this.height = maxY - this.centre.y; } }; /** * Update the properties of this shape after a sequence of edits. * * For example make sure the circle radius is positive, of the polygon centre is centred. */ Rectangle.prototype.normalizeShape = function() { if (this.width < 0) { this.centre.x += this.width; this.width = -this.width; } if (this.height < 0) { this.centre.y += this.height; this.height = -this.height; } }; Rectangle.prototype.makeSimilarCircle = function() { return new Circle(this.label, Math.round(this.centre.x + this.width / 2), Math.round(this.centre.y + this.height / 2), Math.round((this.width + this.height) / 4)); }; Rectangle.prototype.makeSimilarPolygon = function() { return new Polygon(this.label, [ this.centre, this.centre.offset(0, this.height), this.centre.offset(this.width, this.height), this.centre.offset(this.width, 0)]); }; Rectangle.prototype.getHandlePositions = function() { return { moveHandle: this.centre.offset(this.width / 2, this.height / 2), editHandles: [this.centre.offset(this.width, this.height)] }; }; /** * A shape that is a polygon. * * @param {String} label name of this area. * @param {Point[]} [points] position of the vertices relative to (centreX, centreY). * each object in the array should have two * @constructor */ function Polygon(label, points) { Shape.call(this, label, 0, 0); this.points = points ? points.slice() : [new Point(10, 10), new Point(40, 10), new Point(10, 40)]; this.normalizeShape(); } Polygon.prototype = new Shape(); Polygon.prototype.getType = function() { return 'polygon'; }; Polygon.prototype.getCoordinates = function() { var coordinates = ''; for (var i = 0; i < this.points.length; i++) { coordinates += this.centre.offset(this.points[i]) + ';'; } return coordinates.slice(0, coordinates.length - 1); // Strip off the last ';'. }; Polygon.prototype.makeSvg = function(svg) { var svgEl = createSvgShapeGroup(svg, 'polygon'); this.updateSvg(svgEl); return svgEl; }; Polygon.prototype.updateSvg = function(svgEl) { svgEl.childNodes[0].setAttribute('points', this.getCoordinates().replace(/[,;]/g, ' ')); svgEl.childNodes[1].setAttribute('x', this.centre.x); svgEl.childNodes[1].setAttribute('y', this.centre.y + 15); svgEl.childNodes[1].textContent = this.label; }; Polygon.prototype.parse = function(coordinates) { if (!coordinates.match(/^\d+,\d+(?:;\d+,\d+)*$/)) { return false; } var bits = coordinates.split(';'); var points = []; for (var i = 0; i < bits.length; i++) { points.push(Point.parse(bits[i])); } this.points = points; this.centre.x = 0; this.centre.y = 0; this.normalizeShape(); return true; }; Polygon.prototype.move = function(dx, dy, maxX, maxY) { this.centre.move(dx, dy); var bbXMin = maxX, bbXMax = 0, bbYMin = maxY, bbYMax = 0; // Computer centre. for (var i = 0; i < this.points.length; i++) { bbXMin = Math.min(bbXMin, this.points[i].x); bbXMax = Math.max(bbXMax, this.points[i].x); bbYMin = Math.min(bbYMin, this.points[i].y); bbYMax = Math.max(bbYMax, this.points[i].y); } if (this.centre.x < -bbXMin) { this.centre.x = -bbXMin; } if (this.centre.x > maxX - bbXMax) { this.centre.x = maxX - bbXMax; } if (this.centre.y < -bbYMin) { this.centre.y = -bbYMin; } if (this.centre.y > maxY - bbYMax) { this.centre.y = maxY - bbYMax; } }; Polygon.prototype.edit = function(handleIndex, dx, dy, maxX, maxY) { this.points[handleIndex].move(dx, dy); if (this.points[handleIndex].x < -this.centre.x) { this.points[handleIndex].x = -this.centre.x; } if (this.points[handleIndex].x > maxX - this.centre.x) { this.points[handleIndex].x = maxX - this.centre.x; } if (this.points[handleIndex].y < -this.centre.y) { this.points[handleIndex].y = -this.centre.y; } if (this.points[handleIndex].y > maxY - this.centre.y) { this.points[handleIndex].y = maxY - this.centre.y; } }; /** * Add a new point after the given point, with the same co-ordinates. * * This does not automatically normalise. * * @param {int} pointIndex the index of the vertex after which to insert this new one. */ Polygon.prototype.addNewPointAfter = function(pointIndex) { this.points.splice(pointIndex, 0, new Point(this.points[pointIndex].x, this.points[pointIndex].y)); }; Polygon.prototype.normalizeShape = function() { var i, x = 0, y = 0; if (this.points.length === 0) { return; } // Computer centre. for (i = 0; i < this.points.length; i++) { x += this.points[i].x; y += this.points[i].y; } x = Math.round(x / this.points.length); y = Math.round(y / this.points.length); if (x === 0 && y === 0) { return; } for (i = 0; i < this.points.length; i++) { this.points[i].move(-x, -y); } this.centre.move(x, y); }; Polygon.prototype.makeSimilarCircle = function() { return this.makeSimilarRectangle().makeSimilarCircle(); }; Polygon.prototype.makeSimilarRectangle = function() { var p, minX = 0, maxX = 0, minY = 0, maxY = 0; for (var i = 0; i < this.points.length; i++) { p = this.points[i]; minX = Math.min(minX, p.x); maxX = Math.max(maxX, p.x); minY = Math.min(minY, p.y); maxY = Math.max(maxY, p.y); } return new Rectangle(this.label, this.centre.x + minX, this.centre.y + minY, Math.max(maxX - minX, 10), Math.max(maxY - minY, 10)); }; Polygon.prototype.getHandlePositions = function() { var editHandles = []; for (var i = 0; i < this.points.length; i++) { editHandles.push(this.points[i].offset(this.centre.x, this.centre.y)); } return { moveHandle: this.centre, editHandles: editHandles }; }; /** * Not a shape (null object pattern). * * @param {String} label name of this area. * @constructor */ function NullShape(label) { Shape.call(this, label); } NullShape.prototype = new Shape(); NullShape.prototype.getType = function() { return 'null'; }; NullShape.prototype.getCoordinates = function() { return ''; }; NullShape.prototype.makeSvg = function(svg) { void (svg); return null; }; NullShape.prototype.updateSvg = function(svgEl) { void (svgEl); }; NullShape.prototype.parse = function(coordinates) { void (coordinates); return false; }; NullShape.prototype.makeSimilarCircle = function() { return new Circle(this.label); }; NullShape.prototype.makeSimilarRectangle = function() { return new Rectangle(this.label); }; NullShape.prototype.makeSimilarPolygon = function() { return new Polygon(this.label); }; /** * Make a new SVG DOM element as a child of svg. * * @param {SVGElement} svg the parent node. * @param {String} tagName the tag name. * @return {SVGElement} the newly created node. */ function createSvgElement(svg, tagName) { var svgEl = svg.ownerDocument.createElementNS('http://www.w3.org/2000/svg', tagName); svg.appendChild(svgEl); return svgEl; } /** * Make a group SVG DOM elements containing a shape of the given type as first child, * and a text label as the second child. * * @param {SVGElement} svg the parent node. * @param {String} tagName the tag name. * @return {SVGElement} the newly created g element. */ function createSvgShapeGroup(svg, tagName) { var svgEl = createSvgElement(svg, 'g'); createSvgElement(svgEl, tagName).setAttribute('class', 'shape'); createSvgElement(svgEl, 'text').setAttribute('class', 'shapeLabel'); return svgEl; } /** * @alias module:qtype_ddmarker/shapes */ return { /** * A point, with x and y coordinates. * * @param {int} x centre X. * @param {int} y centre Y. * @constructor */ Point: Point, /** * A point, with x and y coordinates. * * @param {int} x centre X. * @param {int} y centre Y. * @constructor */ Shape: Shape, /** * A shape that is a circle. * * @param {String} label name of this area. * @param {int} [x] centre X. * @param {int} [y] centre Y. * @param {int} [radius] radius. * @constructor */ Circle: Circle, /** * A shape that is a rectangle. * * @param {String} label name of this area. * @param {int} [x] top left X. * @param {int} [y] top left Y. * @param {int} [width] width. * @param {int} [height] height. * @constructor */ Rectangle: Rectangle, /** * A shape that is a polygon. * * @param {String} label name of this area. * @param {Point[]} [points] position of the vertices relative to (centreX, centreY). * each object in the array should have two * @constructor */ Polygon: Polygon, /** * Not a shape (null object pattern). * * @param {String} label name of this area. * @constructor */ NullShape: NullShape, /** * Make a new SVG DOM element as a child of svg. * * @param {SVGElement} svg the parent node. * @param {String} tagName the tag name. * @return {SVGElement} the newly created node. */ createSvgElement: createSvgElement, /** * Make a shape of the given type. * * @param {String} shapeType * @param {String} label * @return {Shape} the requested shape. */ make: function(shapeType, label) { switch (shapeType) { case 'circle': return new Circle(label); case 'rectangle': return new Rectangle(label); case 'polygon': return new Polygon(label); default: return new NullShape(label); } }, /** * Make a shape of the given type that is similar to the shape of the original type. * * @param {String} shapeType the new type of shape to make * @param {Shape} shape the shape to copy * @return {Shape} the similar shape of a different type. */ getSimilar: function(shapeType, shape) { if (shapeType === shape.getType()) { return shape; } switch (shapeType) { case 'circle': return shape.makeSimilarCircle(); case 'rectangle': return shape.makeSimilarRectangle(); case 'polygon': return shape.makeSimilarPolygon(); default: return new NullShape(shape.label); } } }; });